Not Ion Fury

About

This was a proof of concept project to show case TouchDesigner's ability to be an interactive experience for the inetractvie deisgn class in Pars University of Architecture, rather than reactive. It became a vertical slice for a rail shooter.

Info

Reception

Based on what the isntructors said, it is a massive and impressive showcase that they have never seen anyone attempt and I am insane for making it a reality spacially when I didn't use any python code.

Research

To do this, I had to create everything from scratch. I had to look into how games handled collision systems. How to make progrmaing work in this node base system and so on. Most of the research was me translating how game functionalities could be transfered into a sequence of nodes in TouchDesigner.

My role

For this project I was the director, desigenr and "programer". I directed the 3D modelr on how to put the room together, the general layout of the maps and make everything run in TouchDesigner. On top of that I comunicated with the developers of Ion Fury to get permission to use the assets and how to extradt the files from the game.

Credits

Director and "Programmer"

YAR Oracool

Map and Texture Assembly

Crazy Alex

Every Single Asset

Voidpoint

Softwares

Affinity Photo

Affinity photo Logo

Blender

Blender Logo

Adobe Photoshop

Adobe Photoshop Logo

TouchDesigner

TouchDeisgner Logo